John Kahrs
Animation
Laura Phillips
CG Painter
Ricky Nierva
Character Designer, Visual Development
David DeVan
Animation
John Hazelton
Projection
Peter Nye
Software Team Lead
Bobby Podesta
Animation
Chris Ure
Visual Development
Andrew Gordon
Animation
Jon Mead
Animation
Patrick Siemer
Title Graphics
Steven James
Lighting Artist
Onny P. Carr
Lighting Artist, Modeling
Heidi Stettner
Software Engineer
Keith Kolder
CG Animator
Erik Forman
Information Systems Manager
Patrick Lin
Animation
Nathaniel McLaughlin
Production Artist
David Orecklin
Simulation & Effects Production Assistant
Kureha Yokoo
Animation
Marc Bonilla
Additional Music
Bobby Beck
Animation
Ana Lacaze
Lighting Artist, Shading
Yvonne Herbst
CG Painter
Alan Sperling
Animation
Kim White
Modeling, Master Lighting Artist
Patrick Guenette
Visual Effects Technical Director, Systems Administrators & Support
Grant Gatzke
Systems Administrators & Support
Bryn Imagire
CG Painter
Bob Pauley
Production Design
Mark Sanford
Set Dressing Artist
Thomas Hahn
Software Team Lead
David Yu
Software Engineer
Robin Cooper
CG Painter
Randy Berrett
Production Artist
Gabriel Benveniste
Systems Administrators & Support
Will Csaklos
Script Consultant
Terry Lee Moseley
Systems Administrators & Support
Drew Rogge
Machinist
Gabrielle Siegel
Animation Production Assistant
Douglas Epps
Software Engineer
Thomas Porter
Supervising Technical Director
David DiFrancesco
Photoscience Manager
Kent Brown
Temp Sound Editor
Jay Weiland
Systems Administrators & Support
Shannon Wood
Script Coordinator
Kitt Hirasaki
Software Engineer
Cory Knox
Systems Administrators & Support
Doug Dooley
Animation
Chris DiGiovanni
Animation Production Assistant
Tasha Wedeen
Animation
Glenn Kim
CG Painter, Production Artist
Bill Kinder
Post-Production Manager
Bethany Jane Hanson
Systems Administrators & Support
Nelson Siu
Systems Administrators & Support
Wayne Wooten
Software Engineer
Bena Currin
Software Team Lead
Michael Kass
Software Engineer